Voxel Engine Update
I’ve improved the rendering quality. Doubled the number of number of pixels drawn and adding distance fog. Also, there’s some performance increases (if you hold C, you’ll see that it’s only rendering the the pixels that are actually visible. It’s getting to a state where it’s ready for practical use now!
Controls still are: Z & X to zoom. C to show what it’s rendering. V toggles the texture map.



Really interesting work - well done, mate. I’m going to have to check this out!
[...] look cleaner than previous versions even though there are no major changes to the code since the previous version. There’s no real hard coded numbers now (previously there was copious amounts), so you should [...]