VoxelLand Source

I have finally finished cleaning up and streamlining the code for my voxel engine. It’s even in a sensible class. It seems to run faster and look cleaner than previous versions even though there are no major changes to the code since the previous version. There’s no real hard coded numbers now (previously there was copious amounts), so you should be able to play around with the settings a bit to see what looks and runs best. I hope folks make some use of this or at least some sense of it. Let me know if you do!


VoxelLand
Grab the source!

It moves after the break!

Up next: A game that uses it. Maybe.

2 Responses to “VoxelLand Source”

  1. Looks damn sexy!

    I’m wondering if it would look better (albeit perform a little slower) if there was a slight blur filter over the display - which would get rid of the pixelation.

    Love it though… looking forward to seeing it progress.

  2. I gave applying a blur filter a shot. It does reduce the pixelated effect, but unfortunately doesn’t really make the display look smoother, just blurrier. Pixels are nice, anyway! They have old school charm. :D

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