Sculpture Paint

In Blender, I made a sculpture of the goat man… then tried painting over it in Photoshop. No great speed boost verses painting from scratch, unfortunately.

Gordon Freeman calls Coast to Coast

Gordon Freeman should get a tinfoil hat to go with his hazard suit. I can even forgive them forcing words into our favorite mute theoretical physicist’s mouth.

Via: Rock, Paper, Shotgun

Areas

Play Areas
Areas is an pretty super exercise in minimalist design. There’s no sound effects, any graphics are purely functional, no text, and a simpler input mechanism than I previously thought was possible. Only the movement of the mouse is used. No clicks. No keyboard buttons. Unlike the graphical design, the decision to only use mouse [...]

Media for Happiness

So I just wanted to drop a quick note about Knytt Stories. If you haven’t played it, I assure that it will improve your quality of life. It’s just got a real nice, quiet atmosphere. And the atmosphere is what really makes the game.
Download here.
Also;

I guess I’m a bit late to the Dan Deacon party, [...]

Fun Foods

Two fun looking food construction ideas I came across yesterday:
Pixel Cookies. Or biscuits in the old tongue. A playdough extruder is used to create pixels out of biscuit dough, which can be arranged into pixel art!

Edible Googly Eyes. With FSM attached! Edible Googly eyes are constructed from vitamin casings and large sprinkles.
I’ll post if I [...]

VoxelLand Source

I have finally finished cleaning up and streamlining the code for my voxel engine. It’s even in a sensible class. It seems to run faster and look cleaner than previous versions even though there are no major changes to the code since the previous version. There’s no real hard coded numbers now (previously there was [...]

Slurped

A full week without a post! That’s very bad form! But I have been away without internet, so that is my excuse.

Anyway, my site was on Daily Slurp while I was away. That is pretty cool since my basic technique for generating web site design ideas when I get stuck is browsing Daily Slurp and [...]

Motor Physics is out!

Adding to the list of free Flash physics engines is Motor Physics. It’s based Box2D (an open-source 2d physics engine written in C++), and so shares some of the convoluted object creation code that the also relatively recent Box2DFlash is shackled with. APE is very easy to use and has been available for the longest, [...]

Voxel Engine Update

Click!
I’ve improved the rendering quality. Doubled the number of number of pixels drawn and adding distance fog. Also, there’s some performance increases (if you hold C, you’ll see that it’s only rendering the the pixels that are actually visible. It’s getting to a state where it’s ready for practical use now!
Controls still are: Z & [...]

Flash Voxel Engine

I don’t remember why, but last night I stumbled onto this Wikipedia article about Voxels and decided to try my hand at making an engine in Flash. Voxels apparently draw fast without 3d acceleration, which is great for Flash since it doesn’t have access to any 3d hardware the computer might have. It still doesn’t [...]