Tumbleweed & Whistles

Haven’t posted here in a while. That doesn’t mean I am dead though, it just means that a) I’ve been busy, and b) I’m a terrible blogger. Recently, there’s been much more activity on my Twitter, because one doesn’t need to think too much before writing 140 characters.
Here’s a few experiments I’ve made recently:
Insects. All [...]

Off-Road Velociraptor Safari

I’ve looked at Unity before, but I hadn’t really seen anything really worth the download of the plugin yet, let alone learn the application. Velociraptor Safari is certainly worth it though! The game is just a little download and runs in your browers but it’s in full 3D and plays just like a real game [...]

Sculpture Paint

In Blender, I made a sculpture of the goat man… then tried painting over it in Photoshop. No great speed boost verses painting from scratch, unfortunately.

VoxelLand Source

I have finally finished cleaning up and streamlining the code for my voxel engine. It’s even in a sensible class. It seems to run faster and look cleaner than previous versions even though there are no major changes to the code since the previous version. There’s no real hard coded numbers now (previously there was [...]

Voxel Engine Update

Click!
I’ve improved the rendering quality. Doubled the number of number of pixels drawn and adding distance fog. Also, there’s some performance increases (if you hold C, you’ll see that it’s only rendering the the pixels that are actually visible. It’s getting to a state where it’s ready for practical use now!
Controls still are: Z & [...]

Flash Voxel Engine

I don’t remember why, but last night I stumbled onto this Wikipedia article about Voxels and decided to try my hand at making an engine in Flash. Voxels apparently draw fast without 3d acceleration, which is great for Flash since it doesn’t have access to any 3d hardware the computer might have. It still doesn’t [...]

Blender Tutorial 3: More Low-Poly Modeling

Today is a continuation on from the last tutorial. This one will look at a few more tools that are used in modeling your Farmer Joe. The series index is here.
Where we left off:

Here’s where we left off, just the basic shape of the head done. Because it’s going to be a very low-poly [...]

Blender Tutorial 2: Low-Poly Modeling

This is the second part in my Blender tutorial series. The series index is here.
So, on to the fun part: 3d modeling! 3d modeling is of course a massive subject. I’m not going to try to teach it, since I’m really not an expert or even particularly skilled. I’m going to teach you the basic [...]

Blender Tutorial 1: Setup

I’ve written a tutorial previously on setting up Blender’s UI, so if I miss something here, it may be in the other one.
Panels

So you start up Blender and it looks something like this. Now if we want to change some of the settings for Blender, get it working the way we want, the first [...]

Blender Tutorial 0: Introduction

Blender is a pretty handy piece of software to have around, if only because it’s free and works on every platform so you can always have it around. And unlike Maya, it’s small and fast. Like Maya though, it’s a horror show to learn initially. After you learn the twisted logic that is behind Blender’s [...]